Derek
Abstract:This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
Abstract:Embodied systems, where generative autonomous agents engage with the physical world through integrated perception, cognition, action, and advanced reasoning powered by large language models (LLMs), hold immense potential for addressing complex, long-horizon, multi-objective tasks in real-world environments. However, deploying these systems remains challenging due to prolonged runtime latency, limited scalability, and heightened sensitivity, leading to significant system inefficiencies. In this paper, we aim to understand the workload characteristics of embodied agent systems and explore optimization solutions. We systematically categorize these systems into four paradigms and conduct benchmarking studies to evaluate their task performance and system efficiency across various modules, agent scales, and embodied tasks. Our benchmarking studies uncover critical challenges, such as prolonged planning and communication latency, redundant agent interactions, complex low-level control mechanisms, memory inconsistencies, exploding prompt lengths, sensitivity to self-correction and execution, sharp declines in success rates, and reduced collaboration efficiency as agent numbers increase. Leveraging these profiling insights, we suggest system optimization strategies to improve the performance, efficiency, and scalability of embodied agents across different paradigms. This paper presents the first system-level analysis of embodied AI agents, and explores opportunities for advancing future embodied system design.
Abstract:Video generative models demonstrate great promise in robotics by serving as visual planners or as policy supervisors. When pretrained on internet-scale data, such video models intimately understand alignment with natural language, and can thus facilitate generalization to novel downstream behavior through text-conditioning. However, they may not be sensitive to the specificities of the particular environment the agent inhabits. On the other hand, training video models on in-domain examples of robotic behavior naturally encodes environment-specific intricacies, but the scale of available demonstrations may not be sufficient to support generalization to unseen tasks via natural language specification. In this work, we investigate different adaptation techniques that integrate in-domain information with large-scale pretrained video models, and explore the extent to which they enable novel text-conditioned generalization for robotic tasks, while also considering their independent data and resource considerations. We successfully demonstrate across robotic environments that adapting powerful video models with small scales of example data can successfully facilitate generalization to novel behaviors. In particular, we present a novel adaptation strategy, termed Inverse Probabilistic Adaptation, that not only consistently achieves strong generalization performance across robotic tasks and settings, but also exhibits robustness to the quality of adaptation data, successfully solving novel tasks even when only suboptimal in-domain demonstrations are available.
Abstract:We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.
Abstract:We present a novel approach to training specialized instruction-based image-editing diffusion models, addressing key challenges in structural preservation with input images and semantic alignment with user prompts. We introduce an online reinforcement learning framework that aligns the diffusion model with human preferences without relying on extensive human annotations or curating a large dataset. Our method significantly improves the realism and alignment with instructions in two ways. First, the proposed models achieve precise and structurally coherent modifications in complex scenes while maintaining high fidelity in instruction-irrelevant areas. Second, they capture fine nuances in the desired edit by leveraging a visual prompt, enabling detailed control over visual edits without lengthy textual prompts. This approach simplifies users' efforts to achieve highly specific edits, requiring only 5 reference images depicting a certain concept for training. Experimental results demonstrate that our models can perform intricate edits in complex scenes, after just 10 training steps. Finally, we showcase the versatility of our method by applying it to robotics, where enhancing the visual realism of simulated environments through targeted sim-to-real image edits improves their utility as proxies for real-world settings.
Abstract:Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.
Abstract:World models aim to learn action-controlled prediction models and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training, making it challenging to adapt to novel environments with heterogeneous actions through limited interactions. This limitation can hinder their applicability across broader domains. To overcome this challenge, we propose AdaWorld, an innovative world model learning approach that enables efficient adaptation. The key idea is to incorporate action information during the pretraining of world models. This is achieved by extracting latent actions from videos in a self-supervised manner, capturing the most critical transitions between frames. We then develop an autoregressive world model that conditions on these latent actions. This learning paradigm enables highly adaptable world models, facilitating efficient transfer and learning of new actions even with limited interactions and finetuning. Our comprehensive experiments across multiple environments demonstrate that AdaWorld achieves superior performance in both simulation quality and visual planning.
Abstract:We present MoE-Loco, a Mixture of Experts (MoE) framework for multitask locomotion for legged robots. Our method enables a single policy to handle diverse terrains, including bars, pits, stairs, slopes, and baffles, while supporting quadrupedal and bipedal gaits. Using MoE, we mitigate the gradient conflicts that typically arise in multitask reinforcement learning, improving both training efficiency and performance. Our experiments demonstrate that different experts naturally specialize in distinct locomotion behaviors, which can be leveraged for task migration and skill composition. We further validate our approach in both simulation and real-world deployment, showcasing its robustness and adaptability.
Abstract:Effective trajectory stitching for long-horizon planning is a significant challenge in robotic decision-making. While diffusion models have shown promise in planning, they are limited to solving tasks similar to those seen in their training data. We propose CompDiffuser, a novel generative approach that can solve new tasks by learning to compositionally stitch together shorter trajectory chunks from previously seen tasks. Our key insight is modeling the trajectory distribution by subdividing it into overlapping chunks and learning their conditional relationships through a single bidirectional diffusion model. This allows information to propagate between segments during generation, ensuring physically consistent connections. We conduct experiments on benchmark tasks of various difficulties, covering different environment sizes, agent state dimension, trajectory types, training data quality, and show that CompDiffuser significantly outperforms existing methods.
Abstract:By utilizing more computational resources at test-time, large language models (LLMs) can improve without additional training. One common strategy uses verifiers to evaluate candidate outputs. In this work, we propose a novel scaling dimension for test-time compute: scaling the number of verifiers. We introduce Multi-Agent Verification (MAV) as a test-time compute paradigm that combines multiple verifiers to improve performance. We propose using Aspect Verifiers (AVs), off-the-shelf LLMs prompted to verify different aspects of outputs, as one possible choice for the verifiers in a MAV system. AVs are a convenient building block for MAV since they can be easily combined without additional training. Moreover, we introduce BoN-MAV, a simple multi-agent verification algorithm that combines best-of-n sampling with multiple verifiers. BoN-MAV demonstrates stronger scaling patterns than self-consistency and reward model verification, and we demonstrate both weak-to-strong generalization, where combining weak verifiers improves even stronger LLMs, and self-improvement, where the same base model is used to both generate and verify outputs. Our results establish scaling the number of verifiers as a promising new dimension for improving language model performance at test-time.